Describe your requested feature
New CBA setting to disable vehicle fleeing (vehicle abandoning)
Probably the most common point of feedback is that AI dismounts vehicles in combat, and I believe that at least a part of these reports are coming from the vehicle fleeing (abandonment) behaviour.
I propose that vehicle fleeing be made into a separate setting from fleeing in general, and maybe the behaviour could be improved too.
For the improvements, I think the current 50/50 odds could be reworked into a system where the odds of abandoning the vehicle increase as vehicle health and ammo gets lower. So a full health, fully loaded vehicle should have a very little chance of abandonment, whereas a heavily damaged vehicle with no ammo left should always be abandoned.
Describe your requested feature New CBA setting to disable vehicle fleeing (vehicle abandoning)
Probably the most common point of feedback is that AI dismounts vehicles in combat, and I believe that at least a part of these reports are coming from the vehicle fleeing (abandonment) behaviour.
I propose that vehicle fleeing be made into a separate setting from fleeing in general, and maybe the behaviour could be improved too.
For the improvements, I think the current 50/50 odds could be reworked into a system where the odds of abandoning the vehicle increase as vehicle health and ammo gets lower. So a full health, fully loaded vehicle should have a very little chance of abandonment, whereas a heavily damaged vehicle with no ammo left should always be abandoned.