Open patbat95008 opened 9 years ago
As promised, the hitboxes. I figure it'll be easier for everyone if just one hitbox is used for the upgradeable rooms, so I've just made a small walkable area in each of those rooms (It's not like there's a reason to go too far in)
Exit:
Greenhouse:
Tunnel Turn (The straight tunnels don't need a hitbox, they're pretty blocky):
Living Quarters:
Powerplant:
Command Center:
Here are the images, I'll upload the hitbox images next. I'm also uploading a map of what I think it should look like put together. These things are puzzle pieces though, so arrange them however you need to for testing. The connecting tunnels can be rotated to connect things in 2d
Base Map:
Tunnels:
Unupgradeable buildings:
Greenhouses (3 states):
Living Quarters (3 states):
Powerplants (3 States):