nkall / SilentWinter

Strategy/survival game created for CMPM 20: Game Design Experience
2 stars 2 forks source link

Base sprites #7

Open patbat95008 opened 9 years ago

patbat95008 commented 9 years ago

Here are the images, I'll upload the hitbox images next. I'm also uploading a map of what I think it should look like put together. These things are puzzle pieces though, so arrange them however you need to for testing. The connecting tunnels can be rotated to connect things in 2d

Base Map: basemap

Tunnels: tunnel1 tunnel2 tunnelturn1 tunnelturn2

Unupgradeable buildings: exit command center

Greenhouses (3 states): greenhouses1 greenhouses2 greenhouses3

Living Quarters (3 states): living quarters living quarters1 living quarters2 living quarters3

Powerplants (3 States): powerplants1 powerplants2 powerplants3

patbat95008 commented 9 years ago

As promised, the hitboxes. I figure it'll be easier for everyone if just one hitbox is used for the upgradeable rooms, so I've just made a small walkable area in each of those rooms (It's not like there's a reason to go too far in)

Exit: exit hitbox

Greenhouse: greenhouses hitbox

Tunnel Turn (The straight tunnels don't need a hitbox, they're pretty blocky): tunnelturn1hitbox

Living Quarters: living quarters hitbox

Powerplant: powerplants hitbox

Command Center: command center hitbox