Closed GoogleCodeExporter closed 9 years ago
update: the dialog sounds stop, but the background music continues.
Original comment by agsgym...@hotmail.com
on 2 Jun 2009 at 10:30
Did you try disabling dynarec? this is known to cause random crashes in this
game
Original comment by auria...@gmail.com
on 4 Jun 2009 at 12:47
[deleted comment]
how do you turn off dynarec?
Original comment by agsgym...@hotmail.com
on 4 Jun 2009 at 4:41
alright, even with the dynamic recompiler (dynarec) off, and having it switched
to
interpreter, or even pure interpreter, it still crashes in the same area,
specifically ugga wuggas cave (or whatever it is called) in the first level. So
i
don't think that the Dynarec is the problem (even though other people say it
is).
Please Mupen64 staff, FIX THIS!!!!!!! i want to be able to play banjo tooie
without
it locking up IN THE FIRST LEVEL!!!!!!!!!!
Original comment by agsgym...@hotmail.com
on 5 Jun 2009 at 2:08
You know that you want a game to run on non-licensed platform.
Anyway. Can you reproduce it at special positions? So it would be nice if you
could
create a snapshot right before a position where it crashes. So for example if it
crashes inside a dungeon then please make a snapshot right before the dungeon
so that
a developer only has to press forward to create the crash.
Please attach this snapshot or upload somewhere so a developer can inspect the
problem. Don't forget the md5 checksum of the rom.
Have you tried a new version from svn?
Original comment by sven@narfation.org
on 21 Sep 2009 at 3:13
It seems that the Unga Wunga part is a duplicate of
http://code.google.com/p/mupen64plus/issues/detail?id=101
Original comment by sven@narfation.org
on 21 Sep 2009 at 8:12
Merging this into issue 101.
Original comment by richard...@gmail.com
on 12 Jan 2010 at 9:58
Original issue reported on code.google.com by
agsgym...@hotmail.com
on 2 Jun 2009 at 10:27