Closed polypoyo closed 9 months ago
Solved. Turns out it was in the editor settings. Message should be updated but that's a separate issue.
Thanks for reminding me! I have posted this information on the main page of the repository. I need to update the documentation on the wiki, but I just can't seem to find the time to do it. Very busy with main work(((
I'll try to update the console messages and documentation this week.
Version: Godot_v4.1.3-stable_linux
To reproduce:
I'm getting the error
The project settging "importality/aseprite_or_libre_sprite_command" is not specified!Specify it in Projest Settings -> General -> Importality.
in the output console so the editor is definitely loading the plugin. Manually specifying the setting does not seem to work either.