When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:
parse_variant: Broken external resource! (index out of size)
<C++ Source> core/io/resource_format_binary.cpp:448 @ parse_variant()
I reproduced it by creating a new project with only an AnimatedSprite2D
Importality v0.3.0
Windows 11
v4.3.stable.official [77dcf97d8] (Compatibility renderer)
When using AnimatedSprite2D with SpriteFrames set to an .aseprite file, no preview will show in the editor or when running the game. There are no errors, but repeated warnings for:
I reproduced it by creating a new project with only an AnimatedSprite2D Importality v0.3.0 Windows 11 v4.3.stable.official [77dcf97d8] (Compatibility renderer)