Closed allendred closed 1 month ago
I don't think it has been tried yet, but I'm sure it's possible. Athena Crisis, at its core, is similar to chess. However, it is more complex so building a good model likely requires intense training and compute. I would suggest starting out with a small map, recording game actions, and teaching things step by step and growing from there.
Closing this since it is not an "Issue", this should be moved to "Discussions" if you'd like to keep the conversation going.
I'm interested in exploring the possibility of using reinforcement learning (RL) to develop the AI for this game. I want to know whether RL is a suitable approach for it.
questions:
Has anyone tried using reinforcement learning for developing AI for this game? What are the potential challenges and limitations of using RL for this purpose?
Any insights, experiences, or resources related to using RL for this game AI development would be highly appreciated.