Open iandoesallthethings opened 1 month ago
Can you check to make sure the MacOS binary files are present in the addon directory?
You should see the following two files in the <your godot project root>/addons/godot_midi/bin
folder:
libgdgodotmidi.macos.template_debug.framework
libgdgodotmidi.macos.template_release.framework
These won't show up in Godot, but you should see them when you browse in finder. If they aren't there, go back and reinstall the plugin using the instructions in the README. Make sure you downloaded the plugin from one of the published GitHub releases or followed the steps to compile it from source.
I saw an issue from last year, but this seems different so I figured I'd drop it here. Seems like it's having trouble reading a type in the c++?
OS: MacOS Sonoma 14.6.1 (latest) Godot: 4.2.2 Stable