I'm writing a filter that requires the user to input UV's of certain parts of the texture. You only seem to support float4[] for now - is float2[] easily implementable?
I would like support for float2[] if possible, and perhaps a UV picker (uv of source image, and you click it and it spits out the x,y coordinates)
I'm writing a filter that requires the user to input UV's of certain parts of the texture. You only seem to support float4[] for now - is float2[] easily implementable?
I would like support for float2[] if possible, and perhaps a UV picker (uv of source image, and you click it and it spits out the x,y coordinates)