Closed Panossa closed 7 years ago
Update: Slot:1b, Slot:2b and so on don't get highlighted. Only something that can only be 1 or 0 is highlighted with a 'b' following it.
Update 2: Maxaxik suspects every int can be filled up with an "s" afterwards and still gets highlighted. Like in Duration.
Update 3: Maxaxik found a lot more of those via ChunkFormat.
See attached image:
Code:
###
#Missing type definition in tags
#ENTITES
testfor @s {Item:{tag:{AttributeModifiers:[{Amount:2.0d}]}}}
testfor @s {Item:{tag:{AttributeModifiers:[{UUIDMost:2L}]}}}
testfor @s {Item:{tag:{AttributeModifiers:[{UUIDLeast:2L}]}}}
testfor @s {Item:{tag:{Id:2b}}}
testfor @s {Item:{tag:{CustomPotionEffects:[{Amplifier:2b}]}}
testfor @s {Color:2b}
testfor @s {Peek:1b}
testfor @s {AttachFace:1b}
testfor @s {CollarColor:1b}
testfor @s {shake:1b}
testfor @s {inData:1b}
testfor @s {pickup:1b}
testfor @s {damage:1.0d}
testfor @s {LootTableSeed:2L}
testfor @s {PushX:1.0d}
testfor @s {PushZ:1.0d}
testfor @s {Data:2b}
testfor @s {FallHurtAmount:2.0f}
testfor @s {DurationOnUse:2.0f}
testfor @s {Radius:2.0f}
testfor @s {RadiusOnUse:2.0f}
testfor @s {RadiusPerTick:2.0f}
testfor @s {Facing:2b}
testfor @s {ItemDropChance:2.0f}
testfor @s {ItemRotation:1b}
testfor @s {Target:{L:2L}}
testfor @s {TXD:1.0d}
testfor @s {TYD:1.0d}
testfor @s {TZD:1.0d}
# note: [I;2] -> the 'I;' part specifies that the tag is of type "int_array" and it's required for fireworks in 1.12, it's only present in these two tags
testfor @s {Item:{tag:{Explosion:{Colors:[I;2]}}}}
testfor @s {Item:{tag:{Explosion:{FadeColors:[I;2]}}}}
testfor @s {Item:{tag:{Explosion:{Type:1b}}}}
testfor @s {Item:{tag:{Explosion:{Fireworks:{Flight:2b}}}}}
testfor @s {Item:{tag:{Decorations:[{type:1b}]}}}
testfor @s {Item:{tag:{Decorations:[{x:1.0d}]}}}
testfor @s {Item:{tag:{Decorations:[{z:1.0d}]}}}
testfor @s {Item:{tag:{Decorations:[{rot:1.0d}]}}}
testfor @s {Inventory:[{Slot:100b}]}
testfor @s {FallDistance:1.0f}
testfor @s {ExplosionRadius:1b}
#BLOCKS
testforblock ~ ~ ~ noteblock * {note:1b}
testforblock ~ ~ ~ piston * {progress:2.0f}
testforblock ~ ~ ~ skull * {SkullType:1b}
testforblock ~ ~ ~ skull * {Rot:1b}
testforblock ~ ~ ~ brewing_stand * {Fuel:2b}
###
Two more:
testfor @s {UUIDLeast:2L}
testfor @s {UUIDMost:2L}
All b, s, and d issues have been fixed the [I;(num)] syntax is a work in progress.
The integer array syntax has now been added. It will be available with the next release.
See attached image.![snap_2017 07 11_01h18m24s_003_](https://user-images.githubusercontent.com/23323875/28044296-db15e37e-65d6-11e7-8dc7-2f1df2eaf17e.png)