nlp80 / irFFB

iRacing force feedback utility
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FPS shuttering / drops #10

Open leroleros opened 6 years ago

leroleros commented 6 years ago

Without irFFB I ran iRacing with Oculus Rift @ almost 90 FPS on all tracks.

While using irFFB I could not manage to race properly since it causes severe impact on FPS. It only gets solved after rebooting PC.

When using irFFB on TEST sessions, usually it goes well and runs stable. However, when I join a RACE session, it's a matter of time until my PC gets FPS issues, dropping to less than 40 FPS. While this issue happens, I do feel that FFB is no longer properly processed.

I tested using different irFFB settings and it always goes into this state, which unfortunately ruins the race.

Below can be seen the setup I'm running. However, if some more information is needed, I'll share here.

My setup: OS: Win 10 Pro (64-bits) CPU: i5 4960k @ 4.0GHz Graphics: R9 390 @ Slightly overclocked RAM: 20G Wheel: OSW

exenza commented 5 years ago

not using this app at the moment... but do you need telemetry active to use it? I've noticed when using VRS... that telemetry may affect performance badly when you're sharing the track with other cars, especially "bumpy" tracks

Jame812 commented 3 years ago

Im also having a similar issue. Huge stutters sometimes lasting a few seconds. Cost me 3rd in the dayton 24 :(

velotoxicsounds commented 3 years ago

I'm back to the Fanatec drivers 381, VJOY 2.1.9 and it works all at once without these problems! Whatever you can try if you have problems with the drivers to 381, run a Windows INPLACE upgrade without formatting the hard drive. This way, all important components are re-set again without damaging the system. Then reinstall the Fanatec drivers. Since then I have been calm!

CongWeilin commented 3 years ago

@velotoxicsounds Hey, I am also facing this issue and now using Fanatec driver 381. Are you suggesting upgrading the Fanatec software?