I happened to find that in shared4pcs.h (line 89-91):
inline void normalize() {
pos_.normalize();
}
I believe 3D positions should not be normalized like this, and this issue would lead to malfunctions when the input contains both positions and normals.
Hi there,
I happened to find that in
shared4pcs.h
(line 89-91):I believe 3D positions should not be normalized like this, and this issue would lead to malfunctions when the input contains both positions and normals.