Don't have the link handy but on the Flutter GitHub there's an issue about Texture support not currently supported in the CanvasKit build.
If we want to support WebGL before that lands, we would be limited to creating the WebGL texture outside Flutter and inserting it either underneath or on top of the Flutter canvas (and ensuring appropriate transparency).
Don't have the link handy but on the Flutter GitHub there's an issue about Texture support not currently supported in the CanvasKit build.
If we want to support WebGL before that lands, we would be limited to creating the WebGL texture outside Flutter and inserting it either underneath or on top of the Flutter canvas (and ensuring appropriate transparency).