Will become necessary before we add new fields to the CONFIG_DATA structure. The game needs to know how many bytes it should read, and we don't want loading to fail just because we've increased the size of the structure. Otherwise, configuration settings will be lost, and the Extra Stage will be re-locked.
Will become necessary before we add new fields to the
CONFIG_DATA
structure. The game needs to know how many bytes it should read, and we don't want loading to fail just because we've increased the size of the structure. Otherwise, configuration settings will be lost, and the Extra Stage will be re-locked.