Just like with the map editor, I've been completely ignoring the contents of the SCLC/ directory so far. This one's mostly standard C code though, with just a few Windows types. We might as well make it fully cross-platform once we start looking at it.
Just like with the map editor, I've been completely ignoring the contents of the
SCLC/
directory so far. This one's mostly standard C code though, with just a few Windows types. We might as well make it fully cross-platform once we start looking at it.