Both the original WinMM joypad support and the SDL one implemented in #22 are hardcoded to only read directional inputs from the first two axes of the joypad. This feature would add support for customizing these bindings in the Joy Pad menu, and also include support for POV hats and D-pads on controllers.
Both the original WinMM joypad support and the SDL one implemented in #22 are hardcoded to only read directional inputs from the first two axes of the joypad. This feature would add support for customizing these bindings in the
Joy Pad
menu, and also include support for POV hats and D-pads on controllers.