Open nmlgc opened 7 months ago
This was already broken in the original game. We could either model the constant speed after the original 60 FPS behavior, or we could go for a more accurate approach by factoring in the MIDI file's ADSR envelopes and reverb settings.
60 FPS: 20 FPS: Uncapped (DrawMode [ おまけ ]):
DrawMode [ おまけ ]
This was already broken in the original game. We could either model the constant speed after the original 60 FPS behavior, or we could go for a more accurate approach by factoring in the MIDI file's ADSR envelopes and reverb settings.
60 FPS: 20 FPS: Uncapped (
DrawMode [ おまけ ]
):