Open nh2 opened 4 years ago
The algorithm is supposed to be deterministic, there was a time when the non deterministic version of mapMAP was used, but that has been changed. If it isn't that is a bug, either uninitialized memory or a race condition. Do you know where the results start to differ? Is the labeling.vec still the same?
I forgot to comment here: PR #126 has many determinsim fixes. May not be all yet but should certainly help.
Hi,
is it possible to make
texrecon
produce fully deterministic output?I noticed (with the versions from https://github.com/nmoehrle/mvs-texturing/issues/120#issuecomment-541404178) that multiple runs on the same input produce different outputs.
Most significantly, the order of texture patches in the generated
material0000_map_Kd.png
texture atlases is permuted (observed especially when OpenMP based multithreading is used).But there is also nondeterminism when when there's no multithreading (when the environment variable
OMP_THREAD_LIMIT=1
is set). I've observed sometimes that the PNG files are visually identical but differ slightly in size and contents (for example, for my 4k² texture,idiff
reports 31 pixels being minimally different).texrecon
?Thanks a lot for this software!