nmoehrle / mvs-texturing

Algorithm to texture 3D reconstructions from multi-view stereo images
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Clarify which transform is needed #129

Closed oleg-alexandrov closed 4 years ago

oleg-alexandrov commented 4 years ago

The documentation did not explain what the translation vector and rotation matrix meant. As a new user, it took me half a day to understand why I was getting a segfault until I dug through the code and figured out that I was using the wrong transform. Some software assume here world to camera, some camera to world, so I think this clarification is quite important.

nmoehrle commented 4 years ago

Thank you :-)