I find your tool very useful. Thank you! I use it with a flying robot that collects depth clouds, fuses them, and textures the combined cloud with images it acquires with a separate camera. Hence the depth cloud does not come from the same modality as the textures, but your tool does great.
Here is a tiny pull request, basically clarifying some things. As future work, I plan to expose to the user the outlier factor value and the maximum angle from a ray hitting a face and the face normal (those are now hard-coded to 6e-3 and 75 degrees), and also the maximum ray length (which now is not restricted but could be an option to avoid very far views) but that is for another time.
Dear texrecon developers,
I find your tool very useful. Thank you! I use it with a flying robot that collects depth clouds, fuses them, and textures the combined cloud with images it acquires with a separate camera. Hence the depth cloud does not come from the same modality as the textures, but your tool does great.
Here is a tiny pull request, basically clarifying some things. As future work, I plan to expose to the user the outlier factor value and the maximum angle from a ray hitting a face and the face normal (those are now hard-coded to 6e-3 and 75 degrees), and also the maximum ray length (which now is not restricted but could be an option to avoid very far views) but that is for another time.