nmoehrle / mvs-texturing

Algorithm to texture 3D reconstructions from multi-view stereo images
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unseen faces' color is black #152

Open zhixiongzuo opened 3 years ago

zhixiongzuo commented 3 years ago

Hello ,Dear Sir ,thanks for your excellent work.There is a problem for me, I use texrecon without param "keep unseen faces" , so the result mesh will have hole. So I add "keep unseen faces" param, there is no hole ,but the unseen faces are black. I want to fill hole with normal color, so can I use vertices' color to color the unseen faces?and how to do? or can I just simply change filling hole coefficients ? Thanks!

andy970226 commented 3 years ago

enable local seam leveling

sucongCJS commented 3 years ago

Hello ,Dear Sir ,thanks for your excellent work.There is a problem for me, I use texrecon without param "keep unseen faces" , so the result mesh will have hole. So I add "keep unseen faces" param, there is no hole ,but the unseen faces are black. I want to fill hole with normal color, so can I use vertices' color to color the unseen faces?and how to do? or can I just simply change filling hole coefficients ? Thanks!

I am trying to fill the unseen faces with some color by using Poisson editing. What is your idea? Have you solved this problem? Thanks!

Horizon-42 commented 3 years ago

enable local seam leveling

it does no help

zhixiongzuo commented 2 years ago

Hello ,Dear Sir ,thanks for your excellent work.There is a problem for me, I use texrecon without param "keep unseen faces" , so the result mesh will have hole. So I add "keep unseen faces" param, there is no hole ,but the unseen faces are black. I want to fill hole with normal color, so can I use vertices' color to color the unseen faces?and how to do? or can I just simply change filling hole coefficients ? Thanks!

I am trying to fill the unseen faces with some color by using Poisson editing. What is your idea? Have you solved this problem? Thanks!

sorry for late reply. not really, I use inpainting but the result is poor.