nmoehrle / mvs-texturing

Algorithm to texture 3D reconstructions from multi-view stereo images
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Faces that are not seen by any camera get culled? #80

Closed soulslicer closed 7 years ago

soulslicer commented 7 years ago

Hi all,

I happen to have a model that has a couple of faces that are not seen by the camera (although actually the kind of do, they are just partly occluded). MVS Texturing seems to delete those faces. Is there a way I can keep these faces, and maybe just texture them black?

soulslicer commented 7 years ago

Hi, any response from this? Is there a way to somehow disable this, or at least estimate the nearest texture region

nmoehrle commented 7 years ago

There are two command line options which address this: '--keep-unseen-faces' and '--skip-geometric-visibility-test'. Just run the app without arguments get a summary of the options.