nmoehrle / mvs-texturing

Algorithm to texture 3D reconstructions from multi-view stereo images
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be done #81

Closed dejunzhang closed 6 years ago

dejunzhang commented 7 years ago

null.

nmoehrle commented 7 years ago

WAT?

dejunzhang commented 7 years ago

@nmoehrle , i am very sorry for that. what i want to ask is that, i have a reconstructed 3d model(probably non-manifold mesh), focal length, N rgb registered images( 640480 ) and related pose of the rgb images. now i want to use mvs-texture to texture the 3d model with the N rgb registered images. And i don't know how to use your project. another question is : how much time do mvs-texture cost if we use about 20 or 40 rgb images(640480). Could you please kindly help me? Thank you very much.

nmoehrle commented 6 years ago

To texture the mesh with your images you should first create a MVE scene from your images and camera parameters (position, orientation, focal length, etc.). The MVE scene format is documented here and you can verify the correctness with UMVE. After this you can run texrecon SCENE_DIR::IMAGE MESH OUTPUT_PREFIX where SCENE_DIR is the path to your freshly created scene, IMAGE is the prefix of you rgb image files (filename without extension) and MESH is the path to your reconstructed 3D model (in the Stanford ply format).

nmoehrle commented 6 years ago

Closing this due to inactivity.