nmoehrle / mvs-texturing

Algorithm to texture 3D reconstructions from multi-view stereo images
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Surface Normals too strict #84

Closed soulslicer closed 7 years ago

soulslicer commented 7 years ago

I notice MVS texturing seems to not apply textures to surfaces that surface normals are too sharp. However, they are actually still visible in the camera. Does it use the dot product rule to check for visibility? Can we tune this variable?

nmoehrle commented 7 years ago

As you assume right we use the dot product between viewing ray and face normal to determine the visibility here the angle is hard coded to 75 degree. Hope that helps - I am sorry for the late response.

soulslicer commented 7 years ago

Thanks for letting me know the part of the code.