Finally i figured that a closed issue (1319) was not related to an error in Sourcemod coding, instead it was a wrong SetParent output that had a trigger_progress_use as a target
As the title says, getting the correct origin of a trigger_progress_weapon is simple, the issue is now SetParent input not working when using it on those brush entities, the env_sprite always goes to origin 0,0,0 thats why i got confused on why i got the correct location but the created sprite always went to worldspawn 0 vector
Don't know if this is exclusive of NMRiH, probably happens in other source games too with very few trigger brush entities that do NOT allow any parenting at all
Finally i figured that a closed issue (1319) was not related to an error in Sourcemod coding, instead it was a wrong SetParent output that had a trigger_progress_use as a target
Closed issue: https://github.com/nmrih/source-game/issues/1319
As the title says, getting the correct origin of a trigger_progress_weapon is simple, the issue is now SetParent input not working when using it on those brush entities, the env_sprite always goes to origin 0,0,0 thats why i got confused on why i got the correct location but the created sprite always went to worldspawn 0 vector
Don't know if this is exclusive of NMRiH, probably happens in other source games too with very few trigger brush entities that do NOT allow any parenting at all