nmrih / source-game

Bugs and issues reporting for NMRiH1
http://store.steampowered.com/app/224260
57 stars 25 forks source link

[Feature Request] Parallax Corrected Cubemaps? #1442

Closed Yankumo-Koishi closed 7 months ago

Yankumo-Koishi commented 1 year ago

It would be good to implement PCC for mappers because ormally for reflections that properly line up with a rooms walls, you would need to use expensive effects like LightmappedReflective shader with func_reflective_glass, which is very expensive and easily cause performance issue for the players, The cheap alignment of PCC is amazing although it does lack to reflect the movement of dynamic objects ( such as players, vehicles, enemies )

felis-catus commented 7 months ago

This was attempted during 1.12 development, but due to a restriction on how engine handles default shaders (we can't override LightmappedGeneric for instance), it was cut last minute, and will unfortunately stay that way with our current technical limitations.