Closed Yankumo-Koishi closed 7 months ago
This was attempted during 1.12 development, but due to a restriction on how engine handles default shaders (we can't override LightmappedGeneric for instance), it was cut last minute, and will unfortunately stay that way with our current technical limitations.
It would be good to implement PCC for mappers because ormally for reflections that properly line up with a rooms walls, you would need to use expensive effects like
LightmappedReflective
shader withfunc_reflective_glass
, which is very expensive and easily cause performance issue for the players, The cheap alignment of PCC is amazing although it does lack to reflect the movement of dynamic objects ( such as players, vehicles, enemies )