nmrih / source-game

Bugs and issues reporting for NMRiH1
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Issue Acquire Revolver When Enough Space in Inventory #365

Closed Breezy368 closed 11 years ago

Breezy368 commented 11 years ago

Video Evidence: http://www.youtube.com/watch?v=tLTENl9rl04

Reported issue: Cannot acquire revolver (By obtaining it in my inventory) in the beginning of the map nms_wd_prison_v6 until moved. Then, it appears to always be obtainable as per normal limitations. (Note: My inventory is empty while doing this)

My console: maxplayers set to 8 Unknown command "setmaster" maxplayers set to 8 Error loading cfg/trusted_keys_base.txt SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/prisongate.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/prisongate.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/gatewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/gatewall.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/prisongate.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/prisongate.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/gaurdtower.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/windowbar.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/prisongate.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/gaurdtower.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/gaurdtower.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/gaurdtower.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/misc/lightswitchsingle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/misc/lightswitchsingle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/walkway.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/powerline.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/prisondead/powerline.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/misc/lightswitchsingle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/misc/lightswitchsingle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/misc/lightswitchsingle.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props/misc/lightswitchsingle.mdl) 'skill1.cfg' not present; not executing. Trying to precache breakable prop, but has no model name prop_door_breakable at (0.000, 0.000, 0.000) has no model name! nmrih_safezone_supply_piece at (0.000, 0.000, 0.000) has no model name! nmrih_health_station at (0.000, 0.000, 0.000) has no model name! item_inventory_box at (0.000, 0.000, 0.000) has no model name! item_glowstick at (0.000, 0.000, 0.000) has no model name! func_physbox (func_physbox) at (-493.000 -1254.000 168.000) using obsolete or unknown material type. prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SK SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.) Set motd_text from file 'cfg/motd_text_default.txt'. ('cfg/motd_text.txt' was not found.) The nav mesh needs a full nav_analyze 'listenserver.cfg' not present; not executing.

NMRIH Map: nms_wd_prison_v6 Players: 1 / 8 Build: 0 Server Number: 4

Attemped to precache unknown particle system "achieved"! Error loading cfg/trusted_keys_base.txt The server is using sv_pure 0. (Enforcing consistency for select files only) Breezy|Agent47 connected Compact freed 348160 bytes Redownloading all lightmaps func_physbox (func_physbox) at (-493.000 -1254.000 168.000) using obsolete or unknown material type. prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file prop_door_rotating has Door model (models/prisondead/prisondoor.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file

Breezy368 commented 11 years ago

Also note, I have not had a chance to recreate this on other maps or with other weapons. It appears on this map to only affect the revolver.

theghost2333 commented 11 years ago

lol you could've just took a picture of the command console

Breezy368 commented 11 years ago

Why deal with picture, when I can copy and paste?

Smil3yRiley commented 11 years ago

It's most likely related to the model's bounding box, items that initially spawn in a map sometimes aren't "equippable" until you move them just a bit

Breezy368 commented 11 years ago

@Smil3yRiley , Yeah, it's a minor bug to say the least. Just finding anything I can! You guys prioritize what you need! :D

essbuh commented 11 years ago

this is currently intended, if the item isn't visible it isn't allowed to be picked up but can be moved, may revisit this later