nmrih / source-game

Bugs and issues reporting for NMRiH1
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Instant loss in the beginning of the next round (survival) #72

Closed Smil3yRiley closed 11 years ago

Smil3yRiley commented 11 years ago

If you successfully get yourself extracted in nms_notld or nms_ransack, at the start of the next round you will instantly lose with the "Survivors are overrun" game over text.


Steps to Reproduce 1) Load up nms_notld 2) Survive for 8 waves 3) Get yourself extracted


This issue may also appear in the other survival maps, must check

Smil3yRiley commented 11 years ago

This happens in nms_notld, nms_ransack, nms_flooded (maps with proper extraction, camera and everything)

This DOES NOT happen on northway (you don't get extracted, you just close gates and you're still in the level itself when the round resets)

essbuh commented 11 years ago

Should be fixed in r4843.

Smil3yRiley commented 11 years ago

Reopening since the issue is still 'present' ish, the round doesn't fail but we all heard the "Survivors Lost" Music seconds before Wave 1 commenced, and the extraction vehicle arrived (nms_notld) but we were unable to extract!

Tested on r4873 on my listen server

essbuh commented 11 years ago

This is most likely due to the extraction entities not being destroyed and recreated on map reset, so whatever timers / delayed outputs they had running would continue to run.

Keldorn074 commented 11 years ago

That doesn't make sense. Map stuff is all supposed to be all reset when a map reload?

essbuh commented 11 years ago

Not all entities get blown away and recreated.

On Sun, May 26, 2013 at 12:43 AM, wtfPayne notifications@github.com wrote:

That doesn't make sense. Map stuff is all supposed to be all reset when a map reload?

— Reply to this email directly or view it on GitHubhttps://github.com/ZPSNMRiHIssues/nmrihissues/issues/72#issuecomment-18457962 .

Keldorn074 commented 11 years ago

Okay I see. Well I did a test, I used "kill" and deleted func_nmrih_extractionzone and nmrih_extract_point , used for the extraction after the vehicle leaves with OnAllPlayersExtracted and OnExtractionExpired , when the map reloaded this bug didn't appear again. But that was in Single player.

essbuh commented 11 years ago

Should be fixed in r5060