Open AquariusPower opened 2 years ago
it works, the chunks remained there after extraction,
now, to be able to re-download I had to edit assets.json and, for the infiltrator demo, change to:
"downloaded":false,"extracted":false
before restarting this launcher.
The kept downloaded chunks can be used for re-extracting, we just need to set:
"downloaded":true,"extracted":false
before restarting this launcher,
and you need to be online (a patch could let we do it offline too I guess).
Btw, if weird errors happen, most are related to connection problems, just retry a few times the download (I suggest at least 5 times), and/or restart the launcher a few times too, or try another time or day. Also, make it sure the asset version you want is really available online, if you ask for and there is nothing to UE4.27, only for UE4.26, it will fail.
It is better now I think, I can keep the compressed chunks to re-extract again later if I want, and now I can move (instead of copy) the extracted folder!
If you are going to try this, better move the folders
UE4LauncherUnnoficial/UE4Launcher/cache/assets
to UE4LauncherUnnoficial/assets
and
UE4LauncherUnnoficial/UE4Launcher/node_modules
to UE4LauncherUnnoficial/node_modules
and
then symlink
them to their original places.
This way you can create small backups of the UE4LauncherUnnoficial/UE4Launcher/
folder to easily restore if something weird happens.
This could be a nice patch:
after downloading more than 30 assets w/o a problem, the infiltrator demo, 7.7GB in chunks files became 7.2GB after extracted, the problem was out of free HD space, so many files were missing in the end, there is no validation neither check for free space prior to extraction.
if it could trash instead of delete the files, or just do not delete them, I could just retry extracting. I had to re-download everything (took me 5 hours) as in the ext4 filesystem (linux) it is impossible to recover deleted files.
I patched like this on epicApi.js: