Open UncleFirefox opened 3 years ago
I think it gets stuck for a while if the mesh you want to load is too big... Like Nephertiti's obj...
Hi!
Yes, that message you quoted is just the "setup" message which prints during initial loading.
Note that load times should general be not more than a few seconds, even on pretty big meshes. Make sure you're compiling in Release mode! (note that Visual Studio ignores the -DCMAKE_BUILD_TYPE= Release
flag and you may need to manually pick the Release build from the dropdown.)
nothing else happens,Because something went wrong, the error message is as above,if you use vs,not use cmd.
UncleFirefox is right,please see the new issue that I submit.
Hi,
I have installed CMAKE and configured for used with Visual Studio.
The I did he CMake command:
Then compiled the underlying solution and did something like:
.\flip_geodesics.exe .\Nefertiti.obj
But I get the following message:
[polyscope] Backend: openGL3_glfw -- Loaded openGL version: 3.3.0 NVIDIA 461.72
And nothing else happens... Is it normal?