nnarain / World

Procedural World Project
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Rework chunk loading/unloading process #46

Closed nnarain closed 6 years ago

nnarain commented 6 years ago

Unity can handle the number of chunks on the screen just fine. It is not necessary to micro-manage the chunks that are in the player's field of view.

Chunks should be loaded all around the player and be distributed over frames to prevent fps drop.

A new way of unloading chunks should be decided. Right now the process is naive. Iterate over every chunk and determine its distance. Perhaps quadtrees.

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