nnarain / World

Procedural World Project
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Abstract terrain generation into its own library #62

Open nnarain opened 6 years ago

nnarain commented 6 years ago

I'd like to move the terrain generation logic to its own standalone library. That being said, at this point in time there is not any significant terrain generation going on.

Ultimately I'd like to see this be a terrain/world generator library that is independent of game engines and frameworks.

That will probably take the form of a rust crate.

nnarain commented 6 years ago

Might be worth it. Godot is making good progress and realistically Godot/Unity will never be a bottle neck of a project I work on.

nnarain commented 6 years ago

So the plan is to continue working in Unity until I have a grasp on how to get this whole terrain thing going. Then this repo will probably turn into a Rust crate + Rust bases rendering (Amethyst/Three-rs).

I can decide on a game engine when things get a little more fleshed out.