:performing_arts: Yet another Godot (linear) dialogue addon. Written in human-readable plain text. Compatible with Godot 4.3.
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Use CSV as alternatives for dialogue with multiple languages #15
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nndda closed 3 months ago
Right now, the Dialogue resources use filename to identify its locale:
But it might not scale well when there's lots of resources. Maybe its better to use CSV files:
Theres
FileAccess.get_csv_line()
. But I don't know if this is a good approach.Edit: The CSV file need to be re-imported as
Keep File (No import)