As a player, I would like the time for a packet to reach its next hop to be dynamically determined so that it does not appear the packet goes faster/slower in areas where no such effect is present. I also want this change reflected in the pathing algorithm.
As a player, I would like the time for a packet to reach its next hop to be dynamically determined so that it does not appear the packet goes faster/slower in areas where no such effect is present. I also want this change reflected in the pathing algorithm.