will only ever have items up to index 11, all greater-indexed entries seem to be null and/or placeholder item objects which have sName=null for example.
n here seems to be limited to 0. Anything equal to or greater than 1 will crash the game. But probably only in certain circumstances, because this makes no sense.
This issue lists all the limits we discovered:
FavoritesData
null
and/or placeholder item objects which havesName=null
for example.BSUIDataManager.dispatchEvent(new CustomEvent("FavoritesMenu_UseQuickkey", {"uQuickkeyIndex": n}));
n
here seems to be limited to 14. Anything equal to or greater than 15 will crash the game.BSUIDataManager.dispatchEvent(new CustomEvent("FavoritesMenu_AssignQuickkey", {"uQuickkeyIndex": n}));
n
here seems to be limited to 0. Anything equal to or greater than 1 will crash the game. But probably only in certain circumstances, because this makes no sense.