Open Atlntssplayer opened 3 years ago
I suspect it's not possible to generate ore inside granite/diorite/andesite because these stones are considered "ores" in the games code and generated in veins the same way that "valuable" ores are generated. Vanilla Minecraft for sure only generates ore veins within regular stone.
As for multiple filler blocks in general, I'll see if there's an easy way to do this. Note you can define multiple entries for the same ore block, so you could copy paste entries for an ore and just change the filler.
I just wanna chime in with the same problem (after wasting hours amking ore textures). The Terraforged mod uses the block tag #forge:wg_stone to decide what stones to put into its strata (rock layers). I use Terraforged for my world generation and all strats block from different mods (Create stone types, Omni Red Rock) all work (OreTweaker generates ores in them) except the vanilla Andesite, Diorite, and Granite. I don't know if this is an issue with OreTweaker (not generating in these blocks cause they are not supposed to be there yet inside the chunks) or if its an issue with Terraforged (somehow generating all strata material before ore population and the vanilla stone variants then afterwards.)
Because granite/diorite/andesite are considered "ores" can we disable them?
Because granite/diorite/andesite are considered "ores" can we disable them?
Yes
In the config's Custom Ore section there is the line: "Filler Name" = "minecraft:stone"
This sets which stone type to replace when placing an ore.
Can this have more than one option? If yes, what is the correct way to set it? Example: "Filler Name" = "minecraft:stone", "minecraft:andesite", "minecraft:granite" Would this work or currently only 1 type of stone can be set?
If only 1 can be set, than please consider making it so players can put more than 1 type of stone here. It makes sense to have ores in place not just regular stone, but also the other not so useful stone types too, like andesite, granite etc.
Thank you!