Open noam-c opened 11 years ago
The high-level view of the programmable pipeline isn't so daunting, but transitioning a project from the fixed pipeline is a challenge in and of itself. I'm still determining the right set of things to do, but this is the beginning of that to-do list:
glTranslate
and glOrtho
calls
Currently, EDEn makes heavy use of outdated immediate mode OpenGL to draw all of its graphics. This adversely affects the game's performance, and also makes graphical effects much harder to write than is really necessary.
Using the programmable pipeline would allow EDEn to make better use of the player's graphics hardware, while allowing EDEn developers to more quickly and easily add support for a variety of graphical effects to simulate magic spells, weather, and other phenomena.