Open schra opened 5 years ago
Could be done by using MessageFilterDisplay, like most display plugins do.
I encountered the same while working on #55
The easiest would be to set scene_node->setVisible(false);
but the problem I see is that there are cached tiles that are made invisible, and when setting scene_node->setVisible(true);
after successful transformations, they are all set to true, so also old/irrelevant tiles are shown.
From #72:
When you set an invalid ff, for example "asdfasdfsf", then the map will jump. (It will not jitter, but jump). The status shows that there is an error, but the map is still displayed. I think we should hide the map if the ff is invalid?
If AerialMapDisplay/Status/Transform shows the error
Fixed Frame [map] does not exist
then the map shouldn't be drawn at all. This leads to confusing results, see #48