noblewhale / SmoothSync-public

Public SmoothSync repo for issue tracking.
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Maqsoom jittery when following networked object at same speed #3

Open noblewhale opened 4 years ago

noblewhale commented 4 years ago

I believe this is related to the time and extrapolation issues that were recently fixed in the Unreal version. Seems like Unity version has similar issues, though I suspect the extrapolation is actually correct in unity and it's just the time issue.

noblewhale commented 4 years ago

Probably related to: https://github.com/noblewhale/SmoothSync-public/issues/20

noblewhale commented 4 years ago

Probably related to: https://github.com/noblewhale/SmoothSync-public/issues/17