Open noblewhale opened 4 years ago
I believe this is related to the time and extrapolation issues that were recently fixed in the Unreal version. Seems like Unity version has similar issues, though I suspect the extrapolation is actually correct in unity and it's just the time issue.
Probably related to: https://github.com/noblewhale/SmoothSync-public/issues/20
Probably related to: https://github.com/noblewhale/SmoothSync-public/issues/17
I believe this is related to the time and extrapolation issues that were recently fixed in the Unreal version. Seems like Unity version has similar issues, though I suspect the extrapolation is actually correct in unity and it's just the time issue.