Closed brenthaertlein closed 6 years ago
Time the "swing" of the player's weapon (Marsh's Torch) with an animation, a sound, and a window of time where the existing trigger (probably make it larger) becomes enabled for killing enemies
Basic concept (animation, sound, conditional trigger) in place- tweaks for box collider size/position and animation need to be discussed/made.
Done
Time the "swing" of the player's weapon (Marsh's Torch) with an animation, a sound, and a window of time where the existing trigger (probably make it larger) becomes enabled for killing enemies