nodemules / SuperPlatformerBros

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Make player attack based on user input #10

Closed brenthaertlein closed 6 years ago

brenthaertlein commented 6 years ago

Time the "swing" of the player's weapon (Marsh's Torch) with an animation, a sound, and a window of time where the existing trigger (probably make it larger) becomes enabled for killing enemies

johngreedjr commented 6 years ago

Basic concept (animation, sound, conditional trigger) in place- tweaks for box collider size/position and animation need to be discussed/made.

johngreedjr commented 6 years ago

Done