Closed brenthaertlein closed 6 years ago
Perhaps reducing the affect of acceleration on the X-axis while we're jumping, or increasing the affect of gravity on the Y-axis after we've peaked our jump.
Should really be covered in #43. Tagged for reference
Set a standard for the jump height, preferably in a nice round
int
orfloat
(e.g.2
or2.25
)Make sure that jumping "feels right" laterally as well as vertically, and that the standard jump height does not result in overuse of blocks to allow Marsh to overcome obstacles and progress.