nodemules / SuperPlatformerBros

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Enemies in negative quadrant behave strangely when interacting with other objects #61

Closed johngreedjr closed 6 years ago

johngreedjr commented 6 years ago

Spotted in Level 8. When some enemies collide their adjustment bounds get messed up if they are in the -X position

johngreedjr commented 6 years ago

Look at SimpleWalkerEnemy class and CheckGround method etc.

johngreedjr commented 6 years ago

Duplicate of #78