nodemules / SuperPlatformerBros

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Level 10 #63

Open johngreedjr opened 6 years ago

johngreedjr commented 6 years ago

This is the final boss level

johngreedjr commented 6 years ago

We can totally scrap this entire thing and go in a different direction if we want and I figure we could pilot a few ideas if we are so inclined. A few things I'd like to add/fix in this version though:

johngreedjr commented 6 years ago

Instead of be vaporizable I think I'd rather them just explode and vanish in one hit but this is tricky with the current implementation of EnableMovement and what I've done for the intro. Might have to revisit some things

johngreedjr commented 6 years ago

Make the cutscene skippable and have the music jump ahead

brenthaertlein commented 6 years ago

Stackrace at the beginning of the level:

NullReferenceException: Object reference not set to an instance of an object
Level.Level10Controller.IntroSpeech () (at Assets/Scripts/Level/Level10Controller.cs:95)
Level.Level10Controller.Update () (at Assets/Scripts/Level/Level10Controller.cs:55)
johngreedjr commented 6 years ago

Anything involving multiple bosses can be a no-op at this point I think as I do think we should go ahead with the 1 big boss idea.

Also while play testing- the speech needs to either be longer (right now it's just placeholder text) so the "type speed" isn't so sluggish, or the intro song needs to be shorter. Personally opt for the former, as it's easier and the opening is now skippable anyway.

johngreedjr commented 6 years ago

As discussed 8/21 - we should make the boss killable with one spike falling- but just make the spike falling harder to get to, Super Mario Bros bowser style.