[ ] Overall seems too difficult/punishing on limited number of lives… 3 is barely enough if you somewhat know what you’re doing or just lucky choosing your path
No longer as difficult with camera perspective and Marsh at the top
[ ] Warp transition needs some effect.. Definitely a sound cue and maybe “toss” the player “up out” of the warp and have a warp visual that Marsh is tossed up out of
[x] Can’t actually beat the level, it’s possible to get to the end but the block is slightly too high to be hit
[ ] Parts of the wall you can occasionally get stuck on
[x] After taking first trigger block to column 1 and going past spikes down column 1a and hitting the triggerarea after the right coin arrow, which warps the player back to the start at column 4… the player can land on the first trigger block because it is not Toggleable
Overall seems too difficult/punishing on limited number of lives… 3 is barely enough if you somewhat know what you’re doing or just lucky choosing your path