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When set streaming method of sublevel as blueprint, Nodos can not detect or update worldoutliner #3

Open ugurtur opened 6 days ago

ugurtur commented 6 days ago

There are two types of streaming methods for sublevels. One is “Always Loaded“, second one is “blueprint“. If blueprint method is used Nodos can not detect sublevel actors but if always loaded method is used Nodos can see sublevel actors.

Here is the project link that was used for test:

https://we.tl/t-pTbR6uXG3v

There are two sublevel in this project. SubLevel2 selected as “Always Loaded” and SubLevel1 selected as “blueprint“. SubLevel2 contains sphere object and it is visible and controllable via Nodos editor in outliner. SubLevel1 has a red pointlight that can be loaded via blueprint named LoadReadLight but after the load function red pointlight spawns in the scene but can not be seen in the outliner.

Steps:

Reality 5.4.sp2.b759 Nodos 1.2.0.b3466 OldLink: https://github.com/zerodensity/test/issues/306