There are two types of streaming methods for sublevels. One is “Always Loaded“, second one is “blueprint“. If blueprint method is used Nodos can not detect sublevel actors but if always loaded method is used Nodos can see sublevel actors.
There are two sublevel in this project. SubLevel2 selected as “Always Loaded” and SubLevel1 selected as “blueprint“. SubLevel2 contains sphere object and it is visible and controllable via Nodos editor in outliner. SubLevel1 has a red pointlight that can be loaded via blueprint named LoadReadLight but after the load function red pointlight spawns in the scene but can not be seen in the outliner.
Steps:
Launch project
Add Process Node, User Track node and Sink Node
Spawn Reality Camera
Connect User Track to track pin of process node and Scene output pin to sink node
Observe scene from Nodos Editor
In the outliner under LoadReadLight click Load Red Light function
Observe red light in the scene
Expected:
Pointlight should be visible in the outliner after spawn
Actual:
Pointlight is not visible in the outliner even tough it is in the scene
There are two types of streaming methods for sublevels. One is “Always Loaded“, second one is “blueprint“. If blueprint method is used Nodos can not detect sublevel actors but if always loaded method is used Nodos can see sublevel actors.
Here is the project link that was used for test:
https://we.tl/t-pTbR6uXG3v
There are two sublevel in this project. SubLevel2 selected as “Always Loaded” and SubLevel1 selected as “blueprint“. SubLevel2 contains sphere object and it is visible and controllable via Nodos editor in outliner. SubLevel1 has a red pointlight that can be loaded via blueprint named LoadReadLight but after the load function red pointlight spawns in the scene but can not be seen in the outliner.
Steps:
Reality 5.4.sp2.b759 Nodos 1.2.0.b3466 OldLink: https://github.com/zerodensity/test/issues/306