noflo / noflo-ui

NoFlo Development Environment
https://app.flowhub.io
MIT License
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Top-down design approach #266

Open trustmaster opened 10 years ago

trustmaster commented 10 years ago

As we have figured out in a series of discussions on the FBP mailing list, one of the major problems with NoFlo-UI for designers of data processing systems, including large heterogeneous systems, is that it currently only supports Bottom-up approach, while engineers use Top-down more often. See Wikipedia article for more details.

Having to mock all the components before you can use them is tedious. And creating subgraphs before top-level graphs too.

What we need (while keeping the existing bottom-up way too) is to start with top-level boxes, add some inputs and outputs, connect the boxes and then decompose them in a similar way. We aren't ready to select/upload their components or even connect to a runtime yet - that is to be done later. But we would like to be able to import and export current graphs in JSON or FBP notation.

forresto commented 10 years ago

I've been thinking that the search dropdown will be more like a CLI, so there could be an option there for "new component."

  1. Select new component
  2. Edit name, inputs, outputs in modal
  3. It generates CS stub code

This could be done without changing much under the hood, if keeping the CS step is OK.

The other piece that would be needed would be to convert/edit one of these stubs as a subgraph.

trustmaster commented 10 years ago

@forresto As a quick fix that would be acceptable in a short term and #241 exists for that. But in long-term we need to avoid CS stubs or at least hide them under the hood.

Let me give an example why. Imagine you're an engineer of enterprise-level systems; you know Java and Python and want to implement a new system in Java and Python. You know a little JavaScript and CoffeeScript to you is absolutely like Chineese is to a native American. A system is huge, so you start drawing it top-down: from topmost levels. In most cases you don't even know about all the ports ahead and if it's going to be a Component or a Graph. All you want to do at this point is to draw boxes, give them names, add some ports (with a GUI tool, not CoffeeScript because you can't get it right), connect the boxes, then decomposes some boxes into subgraphs, do the same with them, etc. For some boxes you might want to set component names, but there is no runtime connected or even existing yet - the graph comes first and the components are implemented in the runtime afterwards. When the runtime is up (implemented in Java + Python via sockets), you want to connect the graph to it, eventually.

So this one is more complicated and a longer-term goal, I think.

forresto commented 10 years ago

For the UI, I think that a special 'stub' type would make sense here. Then we could have

in the context menu (or stub inspector).

What would be the expected ux if you decompose a stub component into a subgraph? What would the exports connect to? I suppose that they could just be hanging.

before screen shot 2014-05-30 at 2 39 47 pm after screen shot 2014-05-30 at 2 40 22 pm

trustmaster commented 10 years ago

@forresto My thoughts, exactly!

@jpaulm, @oleksandr What do you think?

jpaulm commented 10 years ago

@forresto, @trustmaster, @oleksandr A few comments based on my experience refining DrawFBP:

So yes, this will be a big step forward! Looking forward to trying it out!

Regards,

Paul

jonnor commented 10 years ago

The stub components proposed could be persisted as .json "subgraphs" with only inports/exports properties (no nodes,connections). That would maybe require some changes to allow inports/expors which don't refer to any internal/private node/ports.

trustmaster commented 8 years ago

Bumping this one as it's still pretty relevant.

bergie commented 7 years ago

So, spent some time thinking about this yesterday. One approach would be to lean on the "specification" part of fbp-spec, where users could:

These "fbp-spec only" components would be available for usage in graphs, but obviously can't be run on a runtime before there is an implementation. For this, from the fbp-spec editor you could:

And of course once implementation exists, one should be able to move between spec and implementation.

jonnor commented 7 years ago

What is the "fbp-spec editor"?

bergie commented 7 years ago

@jonnor an imaginary piece to be built to support this workflow

jonnor commented 7 years ago

I don't understand why this is tied to fbp-spec. fbp-spec just has a link to a component in form of a "topic" string, and I think it should stay that way. An "editor" for fbp-specs sould be for editing the actual testcases (add, remove, change their expected data).

A problem with these runtime-less fbp-spec-only components it that they can never be executed in a runtime, or meaningfully co-exist with real runtime components in a graph. So one has to build a 100% fantasy graph, then convert everything at once to a 100% real implementation.

I propose instead that we use subgraphs for "dummy components". This has the advantage that they can be combined with "real" components and executed in the runtime. And inside graphs one can use such components, or one can use real existing components, in combination. And gradually implement each of the stub graphs, either by wiring them up, or writing the code. One can of course have specs for such components/graphs too, nothing special about that.

There can be a command "convert to component", which could use the port information to fill in a template.

trustmaster commented 7 years ago

I agree with @jonnor that it should have nothing to do with fbp-spec. All that is to be known about these "prototype components" is their name, inports and outports. So there should be an UI to create/edit that prototype definition. And once the time comes to, there should be a way to complete that prototype into a functioning component or graph. The prototype itself can be a graph like @jonnor said, or an auto-filled component, or other JSON metadata that Flowhub can turn into a component or graph on request - whatever is more convenient. The key requirement is to be able to prototype components quickly, and then to proceed from prototypes to real code easily.

trustmaster commented 7 years ago

A minor thing: to speed up prototyping even more, it would be nice if the tool added IN and OUT ports as default, so that you could begin prototyping a graph by just adding components and wiring them to each other. And then enhance the prototype with more details on second take.

jpaulm commented 7 years ago

Hi Jon, not sure what the problem is here... In DrawFBP I can draw a diagram without filling in any component names - just short descriptions, and do a lot of design work quite comfortably at this level. I can at any point start filling in component names, or replacing nodes by subnets, but of course DrawFBP will not generate a network until all nodes have components or subnet names filled in.

And Vladimir, DrawFBP now automatically fills in OUT and IN port names on every arrow you draw... it's been doing that for several months... :-)

Regards,

Paul M.

On Tue, Jan 3, 2017 at 12:50 PM, Jon Nordby notifications@github.com wrote:

I don't understand why this is tied to fbp-spec. fbp-spec just has a link to a component in form of a "topic" string, and I think it should stay that way. An "editor" for fbp-specs sould be for editing the actual testcases (add, remove, change their expected data).

A problem with these runtime-less fbp-spec-only components it that they can never be executed in a runtime, or meaningfully co-exist with real runtime components in a graph. So one has to build a 100% fantasy graph, then convert everything at once to a 100% real implementation.

I propose instead that we use subgraphs for "dummy components". This has the advantage that they can be combined with "real" components and executed in the runtime. And inside graphs one can use such components, or one can use real existing components, in combination. And gradually implement each of the stub graphs, either by wiring them up, or writing the code. One can of course have specs for such components/graphs too, nothing special about that.

There can be a command "convert to component", which could use the port information to fill in a template.

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/noflo/noflo-ui/issues/266#issuecomment-270176511, or mute the thread https://github.com/notifications/unsubscribe-auth/AATGJznbWM9b0vsHwpZumBN3_d0PsJXBks5rOoqBgaJpZM4B-6Oj .

bergie commented 7 years ago

@jpaulm the difference is that while DrawFBP is editing abstract graphs, NoFlo UI/Flowhub is usually used in connection with a live runtime, meaning that any graph changes cause changes to a running FBP network. And so if you suddenly add nodes that the network can't instantiate (since there is no code/graph backing them), you have weird errors.

jpaulm commented 7 years ago

Hi @bergie , it feels to me that you are missing the design phase! You say "NoFlo UI/Flowhub is usually used in connection with a live runtime", but how do you design a complex network where you don't know which components you will have to code and which can come off the shelf? Sounds like you (currently) need a different tool for that phase - but then you would have to switch tools halfway through the project. When you get a chance, could you walk us through the whole project lifecycle? I am probably missing something key... or maybe we're looking at the problem from different points of view...

bergie commented 7 years ago

@jpaulm well, yes. Hence this ticket ;-)

What we support is bottom-up design (start by building components, then connect them), but I totally agree with @trustmaster that supporting top-down design (start by defining graphs, then implement components as necessary) will be useful.

jpaulm commented 7 years ago

"Will be useful" seems a bit weak! :-) IMO it's absolutely essential - but of course it has to work in conjunction with bottom-up. In my book, I also describe two other "directions" (all of which are complementary): "start at the user's display requirements and work backwards", and what I call "centre out" - start with a core of processing, and then add frills like pretty-printing, editing, etc. And then of course we have to be able to migrate a prototype or a simulation to production without having to change design tools. Since you typically prototype areas of uncertainty, you shouldn't have to rewrite everything to get into production. I think any design tool must support all of these, as seamlessly as possible.

jonnor commented 7 years ago

As discussed with @bergie and @trustmaster here is the implementation plan for this.

the-graph

Flowhub MVP

Stubs are a component-like thing, which is not sent to the runtime

Later/bonus

bergie commented 6 years ago

Just realised that the MsgFlo foreign participant registration format is roughly what we'd need for specifying non-implemented components

bergie commented 6 years ago

Current UI sketch for defining component interfaces:

screenshot 2018-03-14 at 16 44 52