noggaholic / machinima-studio

In-game real time machinima tool for GW2
The Unlicense
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errors upon launching #16

Closed dasfalco closed 5 years ago

dasfalco commented 5 years ago

electron_nynyri2oz2 Issue is what can be seen in screenshot above ,how do i proceed ?

karliky commented 5 years ago

Solved with the latest release https://github.com/noggaholic/machinima-studio/releases/tag/2.0

Ambreon1 commented 3 weeks ago

ооо Long starting

dasfalco commented 3 weeks ago

This app no longer works because the offsets arent updated anymore and on top of that it wasnt never built to support dx11 .Sadly this project is discontinued


Van: Пронин Вячеслав @.> Verzonden: dinsdag 25 juni 2024 10:22 Aan: noggaholic/machinima-studio @.> CC: dasfalco @.>; Author @.> Onderwerp: Re: [noggaholic/machinima-studio] errors upon launching (#16)

default.PNG (view on web)https://github.com/noggaholic/machinima-studio/assets/142913982/ba19169d-be1f-494c-9315-2888db1662ab Long starting

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nightlark commented 3 weeks ago

I haven't looked at this in a long time, but from what I recall it's rendering in a separate window that goes on top of the GW2 one, so dx11 isn't an issue from a UI rendering perspective. If someone felt inclined to get it working again, the place to start would be going through the patterns and offsets in https://github.com/noggaholic/machinima-studio/blob/master/src/gw2/src/offsets.js and just figure out which ones are no longer valid for the latest GW2 version.

Given the 5 years since the previous update, it's possible that could be a very large list of broken patterns. Ones that are closely tied to the dx9 renderer might be particularly tricky, though there are other parts of GW2 that could have been refactored and could be hard to find new patterns for.

karliky commented 1 week ago

The app was compatible with the x86 binary of GW2 and not x64 so it's not only a thing about offsets but also about the target architecture