Closed kaosmos closed 9 years ago
Hello @kaosmos ,
my apologies for the long delay here.
There was a scalar of 18. I removed it (aa68439), because it didn't make sense. Thanks for your attention.
With the newest update (0.8.1.4) their is a range between 0 and 1. With it you can map it via Processing: map(orientation.x, 0, 1, 0, 360);
. Just update the library manually or use the updater of the PDE.
Happy coding, Darius
Thank you for the answer, Darius, and don't worry about the long delay, as you can see I'm pretty used to practice it too :) I agree, the new implementation you did is way more straight forward than before, good job! Thank you again for sharing your lib to the rest of us.
Hello, first of all thank you for your library I'm playing with it since I received my Myo armband. Right now I'm trying to get the roll to control something so I'm using getOrientation() to store the data in a PVector and then I retrieve the roll with PVector.x and now I'm wondering: between which range of values the 3 float value of getOrientation() changes? I thought it was between 0 and 16 but then I saw sometimes they value 17 or even more and I can't find this info in your documentation. Thank you in advance for your answer.