Currently plugin list is scanned at each initialization phase, and it takes a long time to scan. If we can store such information then loading this plugin would be fast.
[ ] Serialize KnownPluginList or do the equivalent.
[ ] Load stored information and recreate KnownPluginList
[ ] Find place to store it
[ ] Error handling (file was externally modified, plugin is no longer available, file removed, etc)
Currently plugin list is scanned at each initialization phase, and it takes a long time to scan. If we can store such information then loading this plugin would be fast.
KnownPluginList
or do the equivalent.KnownPluginList