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nol1fe
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delaunator-sharp
Fast Delaunay triangulation of 2D points implemented in C#.
MIT License
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"ForEachVoronoiCell" and "ForEachVoronoiEdge" yield inconsistent drawing results.
#23
KiroJong-Zero
opened
2 weeks ago
5
Enhancing `delaunator-sharp` with `BurstTriangulator`
#22
andywiecko
closed
12 months ago
2
Extra triangles
#21
daisoto
closed
2 years ago
1
Add comments and rename some local variables.
#20
BorisTheBrave
closed
2 years ago
1
Hey im a novice programer and I wanted to use this is the background for map generation for a game im making. How do i go about actually integrating the functionality into my scripts?
#19
Pperson25
closed
2 years ago
12
Refactor Delaunator.hull to public read only property Delaunator.Hull
#18
dchasman
closed
2 years ago
1
GetVoronoiEdges() defaults to non-standard definition of voronoi using centroids rather than circumcenters
#17
BlackxSnow
closed
1 year ago
1
Triangulation by Ear Clipping
#16
ThanbirTamim
closed
3 years ago
2
Performance improvement on GetVoronoiCells
#15
EduardoLemos567
closed
3 years ago
1
Border points seem to generate wrong cells?
#14
codewing
closed
3 years ago
3
Problem with Unity Package version number
#13
runette
closed
3 years ago
3
Voronoi Edges get assigned same start and end point
#12
lukas-gerster
closed
3 years ago
1
How to use it if I have a Vector2D array
#11
lelouch0204
closed
3 years ago
2
After importing into unity
#10
YouriOkkerse
closed
3 years ago
5
Q: does it support holes?
#8
jhm-ciberman
closed
3 years ago
2
UnityPackage
#7
nol1fe
closed
4 years ago
0
UnityPackage
#6
nol1fe
closed
4 years ago
0
Voronoi cells are not generated correctly
#5
ghostelet
closed
4 years ago
2
Infinite loop in Legalize with some inputs
#4
matthewfender
closed
4 years ago
1
One point is not used in the Delaunay triangulation
#3
ghostelet
closed
4 years ago
2
Large numbers of errors when importing into Unity
#2
ElnuDev
closed
4 years ago
1
Create LICENSE
#1
nol1fe
closed
5 years ago
0