Open nolanlawson opened 12 years ago
Another comment:
I'm on an motorola xoom running Android Version 4.0.3. To reproduce,
Acer a500 ics; --------- beginning of /dev/log/system I/ActivityManager( 144): START {act=android.intent.action.MAIN cat= [android.intent.category.HOME] flg=0x10200000 cmp=com.android.launcher/com.android.launcher2.Launcher} from pid 144 --------- beginning of /dev/log/main I/AbstractArt(22902): Loading battle group 147 D/BattleBackground(22902): background group index: 147 D/dalvikvm(22902): GC_FOR_ALLOC freed 1214K, 24% free 11371K/14919K, paused 31ms I/Enemy (22902): Starman palette number: 2
(22902): Error: spriteIndex >
E/Enemy
110 attempted (?!). Loading invisible sprite instead. I/Renderer(22902): Surface created D/FPS (22902): FPS: 0.08751203 D/RenderTime(22902): Time to render frame: 8.4ms I/ActivityManager( 144): No longer want org.smerty.zooborns (pid 10367): hidden #16 D/dalvikvm(15032): GC_FOR_ALLOC freed 2672K, 42% free 10781K/18311K, paused 50ms D/dalvikvm(15032): GC_CONCURRENT freed 689K, 38% free 11393K/18311K, paused 3ms+6ms D/FPS (22902): FPS: 35.749752 D/RenderTime(22902): Time to render frame: 7.861111ms D/dalvikvm(15032): GC_FOR_ALLOC freed 727K, 36% free 11834K/18311K, paused 43ms D/dalvikvm(15032): GC_CONCURRENT freed 1549K, 35% free 11912K/18311K, paused 4ms+7ms D/dalvikvm(15032): GC_FOR_ALLOC freed 2578K, 42% free 10745K/18311K, paused 28ms D/dalvikvm(15032): GC_CONCURRENT freed 576K, 38% free 11418K/18311K, paused 2ms+5ms D/dalvikvm(15032): GC_FOR_ALLOC freed 1385K, 38% free 11416K/18311K, paused 23ms D/dalvikvm(15032): GC_CONCURRENT freed 1286K, 37% free 11573K/18311K, paused 2ms+4ms I/ActivityManager( 144): START {act=android.intent.action.MAIN cat= [android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.nolanlawson.chordreader/.FindChordsActivity} from pid 15032 I/ActivityManager( 144): Start proc com.nolanlawson.chordreader for activity com.nolanlawson.chordreader/.FindChordsActivity: pid=10724 uid=10122 gids={3003, 1015} I/dalvikvm(10724): Turning on JNI app bug workarounds for target SDK version 4... D/OpenGLRenderer(15032): Flushing caches (mode 1) D/OpenGLRenderer(15032): Flushing caches (mode 0) D/dalvikvm(10724): GC_CONCURRENT freed 240K, 6% free 6934K/7303K, paused 4ms+3ms W/InputManagerService( 144): Starting input on non-focused client com.android.internal.view.IInputMethodClient$Stub$Proxy@41416218 (uid=10023 pid=15032) I/ActivityManager( 144): Displayed com.nolanlawson.chordreader/.FindChordsActivity: +381ms D/dalvikvm(10724): GC_CONCURRENT freed 313K, 6% free 7081K/7495K, paused 2ms+3ms D/dalvikvm(10724): GC_CONCURRENT freed 342K, 6% free 7183K/7623K, paused 3ms+3ms D/dalvikvm(10724): GC_CONCURRENT freed 365K, 7% free 7256K/7751K, paused 1ms+3ms D/dalvikvm(10724): GC_FOR_ALLOC freed 165K, 9% free 7101K/7751K, paused 16ms I/dalvikvm-heap(10724): Grow heap (frag case) to 7.335MB for 343508-byte allocation D/dalvikvm(10724): GC_FOR_ALLOC freed 0K, 9% free 7437K/8135K, paused 16ms E/libEGL (10724): call to OpenGL ES API with no current context (logged once per thread) D/ShaderProgram(10724): couldn't load the vertex shader! E/libEGL (10724): call to OpenGL ES API with no current context (logged once per thread) D/ShaderProgram(10724): couldn't load the vertex shader! E/libEGL (10724): call to OpenGL ES API with no current context (logged once per thread) D/ShaderProgram(10724): couldn't load the vertex shader! E/libEGL (10724): call to OpenGL ES API with no current context (logged once per thread) D/ShaderProgram(10724): couldn't load the vertex shader! E/libEGL (10724): call to OpenGL ES API with no current context (logged once per thread) D/ShaderProgram(10724): couldn't load the vertex shader! D/dalvikvm( 226): GC_CONCURRENT freed 2460K, 70% free 10429K/34183K, paused 2ms+7ms D/dalvikvm( 226): GC_CONCURRENT freed 120K, 67% free 11479K/34183K, paused 2ms+6ms D/OpenGLRenderer( 226): Flushing caches (mode 0) W/InputManagerService( 144): Starting input on non-focused client com.android.internal.view.IInputMethodClient$Stub$Proxy@4152aa00 (uid=10122 pid=10724) D/dalvikvm(10691): GC_CONCURRENT freed 989K, 45% free 6995K/12551K, paused 3ms+3ms D/dalvikvm(10691): GC_CONCURRENT freed 31K, 41% free 7457K/12551K, paused 2ms+2ms D/dalvikvm(10691): GC_CONCURRENT freed 3K, 37% free 7951K/12551K, paused 2ms+2ms D/dalvikvm(10691): GC_CONCURRENT freed <1K, 33% free 8447K/12551K, paused 3ms+2ms D/dalvikvm(10691): GC_CONCURRENT freed <1K, 29% free 8999K/12551K, paused 2ms+2ms D/dalvikvm(10691): GC_CONCURRENT freed <1K, 23% free 9716K/12551K, paused 1ms+2ms
Yeah, this bug is due to changes they introduced in ICS to the WebView. I've battled with it, but still have no idea how to fix it.
Seems I'm not the first person to have this problem: http://stackoverflow.com/questions/8555749/getting-an-error-in-webview-on-ice-cream-sandwich
I've got some trouble with your App. I'm using it on a tablet and have the following problem:
Ich I search a song and i click a link on the google result page, the next page is completely empty.
ICS Android 4.
On my Mlestone with CyanogenMod 7 everythings works fine.